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Lord Farquaad

Ingame Voice Chat

6 posts in this topic

Voice Chat

This package features a peer to peer voice chat, so that players can talk to each other in game. Because it is peer to peer, it is not resource intensive on the server. It is currently configured as a push to talk only service.

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Includes configurable minimum and maximum distances for voice chat radius as well as push to talk key. 

 

Download from GitHub here

Please note that this has not been tested with a large amount of players. Let me know if you encounter any issues.

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Hey it's me Kevin from discord I noticed that when you join the server you can't click on the approve or deny box when you join. You have to press esc a few times before it works but by then people will just leave because you know that people don't care they'll just leave. Not that big of a deal and I understand that you just published this and that you know that it's not perfect but yea I just thought that I would tell you. Happy scripting :)

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On 1/4/2018 at 11:43 PM, Kevin S said:

Hey it's me Kevin from discord I noticed that when you join the server you can't click on the approve or deny box when you join. You have to press esc a few times before it works but by then people will just leave because you know that people don't care they'll just leave. Not that big of a deal and I understand that you just published this and that you know that it's not perfect but yea I just thought that I would tell you. Happy scripting :)

That's a JC3MP issue and nothing to do with my code. I already created an issue for it here.

A couple small updates and fixes have been pushed since the time of release, and I recommend you download them because they fix some massive bugs. Also, there's a branch on GitHub called "spatial" which is an experimental branch that uses 3D audio to make it sound like the voices are coming from the players in game. It mostly works right now.

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