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Lord Farquaad

Gamemode Ideas

3 posts in this topic

Do you have a cool idea for a gamemode that you want to share with the community? This is the right place!

Describe your gamemode in as much detail as possible here so that other community members who are interested in developing packages in Just Cause 3 Multiplayer can make your idea come to life.

 

Or, you can start making your gamemode right now! The scripting docs can be found here. If you need help, you can visit the scripting channel in Discord or post right here on the forums.

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1. PaintBall
Making subrifle able to fire special projectiles that acts as paintballs and kills you with one hit.
2 teams 16vs16
4 teams 4vs4vs4vs4

2. RPG(?)
Character level, experience from quests / killing. The better gun the more requirements needed to be able to use it. Gathering money to buy ammunition, guns etc. Some guns are rare and obtainable through crafting.

3. Zombie Plague
Some players starts as zombies, some are humans that need to gather equipment and defend from zombies. If you die as human, you become zombie till all humans die or time passes.

I hope that new update will help me with most things that are needed to get those modes done. So much to override, right now it's not possible to do those things :(

Edited by Oen44

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I have a suggestion that doesn't necessarily define a gamemode, but rather a powerful mechanic that gamemodes can be created around or bettered with. I'm talking about AI. JC2MP servers never managed to utilize large-scale AI and a lot of the work done by a few individuals in realizing that dream never amounted to servers actually using it in a game-mode. I attribute this substantially due to the late introduction of pathfinding and AI in jc2mp's lifetime. I think it's something that can take gameplay to the next level which is why I hope nanos doesn't put AI API features on the back burner for too long while the mod is in such a critical growth phase. Even with the barebones AI API that jc2mp had, many great things were made.

I'm referring to AI as primarily the classic jc3mp character models that scripters would be able to control the animations of. Vehicles whose velocities can be manipulated in a synced manner and jc3's animals would also count, but I think these should be considered secondarily.

It's surely possible to make gamemodes around various kinds of AI:

1) A zombies survival gamemode

2) A hunting gamemode (if we can spawn the animals of JC3)

3) An outpost-based gamemode where players or groups of players attack a fortified NPC location

This list could go on forever.

 

But they can also be used to augment existing ideas and gamemodes:

1) NPC racers for race gamemodes

2) NPC combatants for arms race

3) NPC's in general for roleplay servers (kind of a critical component)

4) Reinforcements for faction war gamemodes

5) I plan to include AI of many types in Survival Island

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