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Dennis S.

Just Cause 3 Multiplayer - delayed release

5 posts in this topic

Hey everybody,

I am really sorry to tell you guys, that we are not able to release the mod as promised on the 20th December. There's an ongoing administrative issue out of our control which is currently being worked on, which currently prevents the release.

We'll release the mod as soon as possible, once the administrative stuff is resolved. Keep an eye on discord #announcements channel for updates.

 

I am personally really sorry for everyone who was waiting for hours and hours. 

 

Tired greetings from Stuttgart,

Dennis and the Nanos Team

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Hello everybody,

As community manager I would like to deeply apologise for the current ongoing issue. We are working very hard, together with all our partners, to resolve our current issues and to get the mod out as soon as possible. From the technical point of view we are ready and that means as soon as we got all the administrative stuff figured out, we will push out our Beta release. However, this could take minutes, hours or days.

If you have any questions do not hesitate to contact us directly via mail, Discord or on the forums. We all would have liked to rather talk about our successful release today than about this but sometimes things happen which are out of control of anybody: All I can say is that we will be working sleepless on resolving our current issues, together with all of our partners, to make this beta release happen as soon as possible. We will try to be 24/7 in touch with all of you, the whole community, till you can play JC3:MP - promised!

Thank's for all of your understanding,
Sebastian

 

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Hello everybody,

While we sadly still have to wait till our current issue will be resolved (as we said already above, we have no influence on that since the matters are out of our control), we would like to clarify some things, as rumors or wrong facts are currently passed around.

1) The modification will be eventually released. We are in good contact with Square Enix and Avalanche and have coordinated our previous development and future plans with them. They accept our modification and love to see a multiplayer mod happening.
2) We can not make public statements on every detail regarding the current issues. Please respect that we can not and do not present internal information to everyone. We want to release the beta version of the mod as soon as possible and are making some progress towards that.
3) The issues are still being worked on. While already some progress has been made, we still can not tell you how many more hours or days it might take, till we are finally able to push out our finished client and server software.
4) Technically the release is fully prepared. All we have to do is unlock the download once the ongoing issue is resolved. All of our core-members have the ability to do that which means the minute we can launch, we will.

We know that waiting is tiring and that most of you are really excited to play - trust us, we are aswell.

Again, thank's for your understanding,

Sebastian
 

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Hello everybody,

Just a small update on the delay of our first Beta release. We got some good news, but we also got some bad news.

The bad news is that we will not be able to do a christmas release - it's just not possible. However, the good news is that most issues have been resolved and that a solution is currently on the way. That means we should hopefully be able to make a release next week possible. This is not a guarantee from us but we are doing our best to work towards a end of 2016 release.

Again thanks for understanding and enjoy your christmas celebrations!

Sebastian

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Hello everybody,

As most of you already know, we have made some progress on our issues and are just awaiting the last confirmation to be able to launch our modificiation. We really hope this can be done next week. Please note that there will definitely be no release on the 31st or 1st - we haven't received the "Go" to launch the mod yet and even if we would receive it within the next hours (which is very very very unlikely), it would be logistically impossible to launch it due to everybodies different private New Years plans - bare in mind that this mod is still done in our free-time.

Last but not least we wish you all a happy and healthy new year: Don't party too hard today - I certainly will. ;)

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