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treboR

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About treboR

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  1. treboR

    JC3:MP - 1.1 Development Blog #7

    We could sure use the new bug fixes. "We worked on the disaster" A frequent reference without context... does anyone know what this is?
  2. treboR

    JC3:MP - 1.1 Development Blog #5

    You know me well, Dennis. I'm sure I will.
  3. treboR

    A few new ideas

    1) Would likely help users report bugs more frequently if the client first accessed a list of known issues that had or were being solved for which no future bug reports would be needed. 2) If bug reports were 10 times faster as is typical on other MPs 3) If a third button were added to that bug report. "Restart JC3MP and rejoin the previous server".
  4. treboR

    JC3:MP - 1.1 Development Blog #6

    Awesome job guys!
  5. treboR

    JC3:MP - 1.1 Development Blog #5

    Taking your time, to do it right. Bravo. Encore! Nanos World? I don't have room for any more MPs! I had to drop IV:MP just to be here. Unreal. Looks good though. My own Unity learning experience here: https://callofthrottle.itch.io/dakar-drifter What'd I learn? A lot. Especially that it seemed like a good idea. Turns out my time is better spent here.
  6. treboR

    JC3:MP - 1.1 Development Blog #4

    You devs get to have all the fun! Very cool progress
  7. treboR

    JC3:MP - 1.1 Development Blog #3

    Looking forward to tethered mayhem! I think... Glad CPU usage is being examined too. Seems like JC3 thinks it owns your CPU, owns your RAM, using it or not. Would be great to see the game go to idle when minimized.
  8. treboR

    JC3:MP - 1.1 Development Blog #2

    Great work. Knowing all objects is important. Thank you.
  9. treboR

    JC3:MP - 1.1 Development Blog #1

    Smooth Sync.... Wunderbar!
  10. Server "rebooted" 1 minute later. "Fixing" the problem.
  11. Masterlist displaying Occupied server as having 0 users Saw this yesterday with JMan's and today with my own. 8 users were on server at the time of my failed count listing, which would be consistent with its overall height in the list sorted by total players, but obviously not its 0 players display.
  12. treboR

    FOV Camera Bug = C4 Zoom Camera

    It is of course a known issue, the solution however is not. It was not last week when Force and Jan denied knowing how to fix it. Saying it had an inconceivable number of causes. Now you have the cause. The Just Cause: "All Explosives Planted" is the trigger message.
  13. The unknown unsolvable Camera Bug, Field of View Bug, Why TF am I zxoomed? bug is caused by the C4 Zoom effect. Equip C4 and note it zooms to the same position. Also rarely when you experience the real bug it says for a split second on screen one of the C4 messages, like "too far away to place explosive" or "all explosives placed", i cant read it it is too fast.
  14. can confirm it is caused by low upload, while uploading elsewhere on a network.
  15. Appears to be providing a partial list with each refresh. I've seen it list as few as 6 of 37 servers. Takes 3 to 5 refreshes to list my server. Additionally: favorites should list all your favorite servers whether the master thinks they are there or not, perhaps graying out those it thinks aren't there. But allowing a listing and connection attempt regardless of its perceived status.
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