Welcome to nanos GbR

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Oen44

Members
  • Content count

    8
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Oen44

  • Rank
    Newbie
  1. JC3:MP - 1.1 Development Blog #9

    But for real... We are not quitting because of some delay. If it's going to take more time than expected, then let it be. I bet that we all prefer to get full update with most things working properly even if it's going to be delayed. I hope we all know how things can turn in life, private life, job etc.
  2. Cannot visit Packages Page

    You can download some basic packages here.
  3. JC3:MP - 1.1 Development Blog #8

    I'm going crazy while waiting for 1.1 update! HYYYYYPE
  4. Will a dedicated server tool be added to Steam

    You can buy cheap VPS and setup JC3MP server there. You won't need to forward any ports by default. P.S Try with Hamachi.
  5. More events! WeaponFire (player, weaponid (hash)) - player fires weapon (possible to return false to prevent shoot) PlayerDamaged(attackerId, victimId) - (called when attacker hits victim, shots, explosions etc) ItemPicked(player, itemId) - (player picked ammunition, weapon etc.) ClientCommand(player, string:cmd) - catch command/action player pressed (get in vehicle, get out, jump, use boost etc) with ability to prevent further execution (return false to cancel command execution, like preventing from boosting, getting in car etc). "cmd" return string like "#player_getin_car", "#player_getin_plane", "#player_boost" etc. Pre and Post actions for events, for example, PrePlayerDeath is executed before every calculations, adding score etc is done, and after that PostPlayerDeath is executed and that's when all players know that someone died. Editing messages sent/received by server. If someone is killed, we can catch message like object that killed player and set new value for that message (using Pre events we can change some things with that, before clients receive for example player death). Some way to receive online players by number and their nicknames (for servers list etc.).
  6. Hello, What are the minimum system requirements for server to run properly? Can you tell how much server RAM each player uses? Is it possible that while joining server, server crashes with "Segmentation Fault" error because CPU 2.53MHz and 512MB RAM are not enough? Linux Ubuntu 14.
  7. More player events.

    Hey, Is it possible that in future updates, more events will be available to hook? For example, player fire weapon. I'd like to create Paintball Mod (or something close to Paintball gameplay), so I'll have to deny shooting bullets, create balls (or rockets :o) at player position and add some velocity to them so it looks like player fired them. BTW. creating entities like rockets or something, is it even possible? If yes, what about making player as owner of those entities? So clients know who fired that rocket and who killed them.