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Popular Content

Showing content with the highest reputation since 12/23/16 in all areas

  1. Sebastian M.

    Just Cause 3 Multiplayer - delayed release

    Hello everybody, Just a small update on the delay of our first Beta release. We got some good news, but we also got some bad news. The bad news is that we will not be able to do a christmas release - it's just not possible. However, the good news is that most issues have been resolved and that a solution is currently on the way. That means we should hopefully be able to make a release next week possible. This is not a guarantee from us but we are doing our best to work towards a end of 2016 release. Again thanks for understanding and enjoy your christmas celebrations! Sebastian
    23 Points
  2. Sebastian M.

    Just Cause 3 Multiplayer - delayed release

    Hello everybody, As most of you already know, we have made some progress on our issues and are just awaiting the last confirmation to be able to launch our modificiation. We really hope this can be done next week. Please note that there will definitely be no release on the 31st or 1st - we haven't received the "Go" to launch the mod yet and even if we would receive it within the next hours (which is very very very unlikely), it would be logistically impossible to launch it due to everybodies different private New Years plans - bare in mind that this mod is still done in our free-time. Last but not least we wish you all a happy and healthy new year: Don't party too hard today - I certainly will. ;)
    13 Points
  3. Sebastian M.

    Just Cause 3 Multiplayer - delayed release

    Hello everybody, While we sadly still have to wait till our current issue will be resolved (as we said already above, we have no influence on that since the matters are out of our control), we would like to clarify some things, as rumors or wrong facts are currently passed around. 1) The modification will be eventually released. We are in good contact with Square Enix and Avalanche and have coordinated our previous development and future plans with them. They accept our modification and love to see a multiplayer mod happening. 2) We can not make public statements on every detail regarding the current issues. Please respect that we can not and do not present internal information to everyone. We want to release the beta version of the mod as soon as possible and are making some progress towards that. 3) The issues are still being worked on. While already some progress has been made, we still can not tell you how many more hours or days it might take, till we are finally able to push out our finished client and server software. 4) Technically the release is fully prepared. All we have to do is unlock the download once the ongoing issue is resolved. All of our core-members have the ability to do that which means the minute we can launch, we will. We know that waiting is tiring and that most of you are really excited to play - trust us, we are aswell. Again, thank's for your understanding, Sebastian
    12 Points
  4. Pascal S.

    JC3:MP Beta Release Announcement

    Hey everybody, the time has finally come. After over a year of development effort we're happy to announce that our first beta release of our Just Cause 3 Multiplayer mod will be available on December 20. This will be a full release including the server files allowing everyone to host their own servers and begin scripting awesome game modes. We expect the first stable 1.0 release of the mod to be ready in January or February next year. You will be able to download the mod from our website, similar to the previous preview downloads. In the meantime, we have an announcement trailer for you to watch:
    12 Points
  5. Dennis S.

    Just Cause 3 Multiplayer - delayed release

    Hey everybody, I am really sorry to tell you guys, that we are not able to release the mod as promised on the 20th December. There's an ongoing administrative issue out of our control which is currently being worked on, which currently prevents the release. We'll release the mod as soon as possible, once the administrative stuff is resolved. Keep an eye on discord #announcements channel for updates. I am personally really sorry for everyone who was waiting for hours and hours. Tired greetings from Stuttgart, Dennis and the Nanos Team
    10 Points
  6. shadowreaper999

    My big list of game modes. *UPDATE 6*

    Welcome 2 my new update: Its called: delete everything :D fucking cunts. Falon motherfucker i hope you enjoy that dirtycow virus i installed into your computer :) It copied itself onto your system32 and i can fuck u over whenever i want. Thank FrostyBoo and root big empty text space lets have a leet party? /Edit by Dennis: we do not accept salt reactions by anyone. IPs deleted.
    8 Points
  7. Sebastian M.

    Just Cause 3 Multiplayer - delayed release

    Hello everybody, As community manager I would like to deeply apologise for the current ongoing issue. We are working very hard, together with all our partners, to resolve our current issues and to get the mod out as soon as possible. From the technical point of view we are ready and that means as soon as we got all the administrative stuff figured out, we will push out our Beta release. However, this could take minutes, hours or days. If you have any questions do not hesitate to contact us directly via mail, Discord or on the forums. We all would have liked to rather talk about our successful release today than about this but sometimes things happen which are out of control of anybody: All I can say is that we will be working sleepless on resolving our current issues, together with all of our partners, to make this beta release happen as soon as possible. We will try to be 24/7 in touch with all of you, the whole community, till you can play JC3:MP - promised! Thank's for all of your understanding, Sebastian
    8 Points
  8. derbl4ck

    [Server Package] Server News

    Hey folks, Today we want to present you one of our packages. This Server package features a news screen after joining the Server. You can switch the News by clicking on the titles on the right side or just wait some seconds and they will switch automatically. The UI closes after pressing the continue button. The Content which is displayed, is fully customize able. In the future we will add a config file to edit the images and text more easily. We hope you have fun with this package. Be sure to check out our other packages too! Best Wishes, Myami & derbl4ck PS: If you find a bug please create an Issue on Github. Link : https://github.com/derbl4ck/jc3mp-servernews
    6 Points
  9. Sebastian M.

    JC3:MP 0.9 Beta is now available!

    Update #4 (11.01.2017): Hello everyone, development of the mod continues and we've been able to solve some more issues. We now have the second minor update to the client and server files ready for you. Here's a quick list of changes in version beta 0.9.6 Fixed a caching issue introduced in client 0.9.5 what would prevent players from connecting to a server when the existing cached client packages differ from the content on the server Changed some code to prevent possible dead locks Possible fix for server crashes introduced in 0.9.5 due to changes in event timing We were not able to reproduce this issue internally, so we can't say for sure that it's fixed Fixed an issue that caused linux crash dumps to not be uploaded to our server Update #3 (08.01.2017): We have released an update to the beta. Click here to see information on the update Update #2 (06.01.2017): We hope that most of you are enjoying JC3:MP so far. We have noticed that some people can not get the mod to run at all - we are currently investigating these issues and hope to push out a client update soonish. Please be patient. ;) Update #1 (06.01.2017): Hello everybody, The administrative issues have been fully resolved and we are finally able to unhide this release post. The mod has been released and can be grabbed directly from our main page at http://just-cause.mp/ Have fun playing, hoping to see many of you ingame very shortly! Original post: Exactly one year after the initial development blog on JC3:MP we are now finally able to ship our very first public version. After hours and hours of developing, testing and keeping all of you up to date we are extremely happy to celebrate this release with you. First of all, we would like to say "thank you" to all our testers and all the various YouTubers sharing our development: You have have always been supporting us in the background since the first preview and constantly gave us really valuable feedback. Secondly we would also like to thank Square Enix and Avalanche Studios for their tremendous support: It's an honor working together with you. Last but not least we would like to thank the whole community for their patience and passion: Seeing you guys always eagerly waiting for the next devblog on Discord shows some real dedication towards our project and kept us going forward even in the harder weeks and months of development. To simply put it in words: You guys & girls rock! This beta release will mark the beginning and not the ending of our journey on creating the best multiplayer sandbox experience for any open-world game. Over the next couple of weeks and months we will be improving upon this beta release, add new functions and extend the possibilities of what you can do even further: We are just getting started. This release allows for full usage of our client and server software, including our API. In accordance with our testing team we have concentrated on shipping a good feature-set allowing for extensive gamemodes to be created. If you are missing any feature, which is very important to realise your own gamemode, be sure to let us know - we will look into each and every request. So anyways: Have a great Christmas Holiday and hope to see all of you ingame very shortly! Known issues/important to know - Some scripting functions may not always work as inteded. We have marked those as "unstable" in our scripting documentary. - There is currently no automatic updater. Builds have to be downloaded directly from our homepage. - Some gamemodes/packages available on our gitlab repositories are not fully finished yet. - World damage is not synchronised yet and grappling hook wiring has been disabled. - There may be issues with CEF UIs when running Teamviewer in the background. - Servers may not be hosted or rented commercially till our full-release following in January. For further information on that matter please consult our EULA. Dowload the client & server directly from our homepage: https://just-cause.mp/ FAQ: https://just-cause.mp/docs/general/information/FAQ Support: https://community.nanos.io/index.php?/forum/43-support/ Scripting documentation https://just-cause.mp/docs/
    6 Points
  10. Pascal S.

    JC3:MP Beta 0.9.4 is now available

    Hello everyone, since the beta release yesterday we've received a lot of great bug reports on our bug tracker as well as a lot of help in tracking down crashes on Discord. Thank you all for your support on our road to the first stable release 1.0. We now have the first minor update to the client and server files ready for you. Here's a quick list of changes Added a warning box if you're running an outdated build Fixed various crashes (both server and client) Fixed a possible heap corruption in the server Fixed a possible access to deleted memory in the server that happened in certain situations on player disconnect Fixed a crash that would happen if you pass width or height 0 into the WebUIWindow, we now have a log message in Scripting.log and the WebUIWindow is not being created We fixed a crash in our graphics code that could cause the client to crash in some situations We changed some code to hopefully fix a large number of crashes related to player destroy (happens on disconnect and stream out) Possible fix for the #1 client crash we have in our collected dumps, which is related to havok Possible fix for crashes related to JC3 processing AI stuff Fixed a crash when the resulting size of a webui after resize would below 1 on width or height Added additional debugging code for tracking down some problems In cases of some players not being able to start there was some code that does something with crypto in windows, we added some diagnostics to that, we may have fixed the issue but we still added messages for diagnostics We changed how pure function calls are handled, they now should generate a dump file instead of just showing a message box Added emergency shutdown when a server hang is detected This should allow auto-restart scripts to work properly Fixed allowing server images of incorrect dimensions being usable for announcing to the masterlist Some changes to the Select JustCause3.exe dialog, it now filters for JustCause3.exe to prevent people from selecting the wrong executable Updated the documentation Fixed the linux server not generating any crash dumps, rip useful information Balloon Head mode is now reset on disconnect Fixed #88 (Missing Documentation) Fixed #119 (Better error details of WebUIWindow (Scripting)) Fixed #108 (Client Script unload leaves references - causes client to spam to scripting.log) Fixed #114 ("OpenURL" event will spawn a menu level authorization ui) Fixed #94 (Port is set at 4200 for Quick Local Connect) Fixed #110 (Package.config always empty) Fixed #115 (jcmp.localPlayer.position and jcmp.localPlayer.rotation don't return the correct values) Fixed #107 (Following missing dependencies when trying to run Linux server.) Supported Linux Distributions are: Ubuntu 14.04 Ubuntu 16.04 Ubuntu 16.10 Debian 8 Arch Linux CentOS 7 Red Hat Enterprise Linux 7 Please report any issues you may find on these and related systems. We are unable to provide support for Debian 7 as well as CentOS 6 due to a third party binary dependency. Dowload the updated client & server directly from our homepage: https://just-cause.mp/ FAQ: https://just-cause.mp/docs/general/information/FAQ Support: https://community.nanos.io/index.php?/forum/43-support/ Scripting documentation https://just-cause.mp/docs/
    5 Points
  11. Dennis S.

    get this in steam

    As we said a thousand times: we'll release the 1.0 version on Steam. We didn't wanted to have a Beta version on Steam, which is why the current release can be downloaded through our website. By the way: it isn't that easy to get such a multiplayer mod on Steam without the support of the Publisher and Developers of the main game (and yes, we have the support). Ps: enjoy your warning.
    5 Points
  12. Pascal S.

    JC3:MP Beta 0.9.5 is now available

    Hello everyone, development of the mod continues and we've been able to solve some more issues. We now have the second minor update to the client and server files ready for you. Here's a quick list of changes in version beta 0.9.5 Fixed a common server crash which occured when a player left his sync cell This was one of the most common server crashes Fixed a common deadlock on the server caused by our event system Fixed the client not detecting owned DLCs correctly Fixed a crash that could happen on clicking disconnect Fixed the port for Steam communication not honoring the "host" config setting Fixed installer issues with the Visual Studio 2010 Redistributable If you still have issues, please make sure you are running an up to date installation of Windows Fixed being able to use very long nicknames (Issues #147, #144) Moved files which the client modifies (such as config, logs and dumps) to the AppData directory, removes admin requirement from the client Added additional debugging code to find the cause of the semi-common "pure virtual function call" crash Updated cef to the latest version, improving security and performance Fixed DrawText crashing when using large font sizes (now works up to 300), anything beyond would require a bigger change in our font renderer Fixed vehicle.SetOccupant not putting the player in the vehicle for remote players (Issues #123, #126) Fixed #156 (Ingame list of the bugtracker probably shows confidential bugs) Dowload the updated client & server directly from our homepage: https://just-cause.mp/ FAQ: https://just-cause.mp/docs/general/information/FAQ Support: https://community.nanos.io/index.php?/forum/43-support/ Scripting documentation https://just-cause.mp/docs/
    4 Points
  13. Cludch

    [Server package] Voicechat

    Hey everybody, as I promised myself, I will release the voicechat in 2016. Even though the mod is not released and a lot of this package is untested, the code will probably just need some tweaking upon release. As the title might already tell you, it's a voicechat. But not a global one. A regional/local one with 3D-sound (does work, but the calculation regarding distance etc. needs to be tweaked regarding the JC3 distances. I only used hardcoded values for development). Furthermore, different things like the send key, the gain and whether the voicechat will be enabled at all, will be configurable for the client. I did test the quality a little. Maybe I will need to adjust a few values, but its overall quality was fine enough (IMO better than ArmA 3). In order to run the package, simply read the README.md from the repo. I added a small instruction to get the package up and running. For those of you, who'd love to contribute: There are a few issues with things I definitely want to get sorted out until the 1.0 release. If you decide to use the voicechat, I would be happy to see some credits or send me a message if you got a successful running server with my voicechat. I'd love to see it in action. And thanks to every contributor so far, and especially to derbl4ck, who helped me a lot. He creates lovely packages as well, so check him out as well. Regards, Cludch. P.S. If you have wishes for other packages, feel free to tell me, I might be interested to help.
    4 Points
  14. Dev_34

    Syncing of explosions and things that collapse

    I think it depends on where your friend is. I'm making some assumptions here (and I didn't pay enough attention in the beta), but if you're within streaming distance of your friend, and he shot down the bridge using missiles (for example), then you would have those missiles in your world because those are synced.. And if you have those missiles in your game that would mean that the bridge on your client would be destroyed. However if your friend destroyed the bridge and those missiles were not streamed to you (if you were too far away or something), and then you went to the bridge, it would still be there, and your friend's bridge wouldn't. Once they figure out some sort of way to detect destruction, I'm not even sure how they would sync that. It comes down to which client you're going to base the "synced" world off of. Then they'd have to make decisions on how the world resets (or leave that up to scripters). I think their best path would be to leave destruction unsynced and provide scripters with the tools to handle it the way they want to. Less of a mess that way.
    4 Points
  15. Aahhyes68

    Thank you!

    I have just started this thread just to thank all of the people who have put their personal time into making this game purely for the enjoyment of the public. These last year you have been incredibly helpful and kept us updated on the mod and I just must say I am disgusted by the rude and horrible comments people have made they need to grow up and especially just because your holding it back a few days to fix problems I have just lost faith in some people it's truly disgusting and don't let those rude and inconsiderate comments get to you they don't deserve this the way they acted they deserve to never have it and im not just talking about all mods you guys are amazing thank you. My sincere apologies Aahhyes68
    4 Points
  16. natHANz

    Thank you!

    trust me m8 u dont need to thank us, we should be thanking YOU
    4 Points
  17. Xonos

    [Utility] JC3 Asset File Inventory

    I made a thing the other day after I found a tool that dumped a big file list containing all of the Just Cause game assets (157640 to be precise) and their folder structure. So I parsed that file into a simple table in sql and wrote a little front-end for it. I do not yet have all of the item hashes but if anyone can tell me how to get those hashes, I will populate the remaining files with those values. Additionally, I didn't add any pagination and the default limit is 1000 (for now). I'll deal with pagination later. Pagination is now in. Link: http://xonos.net/toolbox You can combine and mix your search filters however you want. You can also download the SQL or CSV file with all the items if you so desire. Use it, don't use it - it's a very situational tool but it might be useful to someone. Anyways, here ya go.
    3 Points
  18. myami

    [English]BattleRoyale server(open)

    (We are not a rp server) Hey folks,i’m going to be introducing you the most incredible and exciting PvP experience you can have on JC3MP(as for now).The “Battle Royale” is based on the movie called The Hunger Games which is also based on a Japanese movie called Battle Royale. The gamemode is composed of 2 big part for the moment : The lobby is a place that you can wait for enough people to join and interact with each other whilst waiting for the game to launch. But what is the main objective of this game? The main objective of this game is for you to kill everyone and be the last one remaining. It will spawn you in a random area by yourself, as each minute goes by, the area gets smaller meaning that people have more chance of hunting each other and erase them from the area. Of course if you die, you will get sent back to the lobby and wait for another game to start. Next feature : Leaderboard Website working A banana ? Spawn random weapon on the ground with barrel Ranking system Teamplay Etc…. Staff : Myami: Admin , dev JS(FR) Daranix : Admin, dev JS(ES) You can find us on the "BattleRoyale Server #1" on the masterlist
    3 Points
  19. Sebastian M.

    Advertising Guidelines

    When creating a server advertisment it is neccesary to follow these guidelines. Not following them may result in the deletion of your thread, a warning or for worst-cases the termination of your account. Advertisments have to be properly readable. Please do not use huge texts, pictures, very bright colors or other effects which may reduce readability by a lot. Advertisments have to be easy to read. Please check your texts before posting. Each advertisment has to include the following information: - Who are you? - What is your community doing? - Why is your community special in comparison to others? - What do you offer players? Other information can be added aswell. Please remember that the goal of an advertisment is to gain a bigger playerbase, so be sure to make the advertisment appealing to people. Advertisments may only be written in english. If the server is specified for another language-audience (e.g. German, French etc.) it has to be stated within the title (e.g. "[GERMAN] My Freeroam Server"). Advertising communities and servers not related to JC3:MP is strictly forbidden. Servers still work in progress or not yet public may only be advertised when there is a fixed release date in the very near future. While writing an advertisment requires special rules, also commenting on one has to be regulated. Advertisments are advertisments. Keep that always in mind. Discussions on server internal matters, unban-requests, support etc. may be done in the communities forums and not here. Criticism is allowed and wanted aslong it is constructive. Any non-constructive criticism, hating or spamming may result in a account termination. All the rules are subject to change.
    3 Points
  20. Johnanater

    [Server Package] Automated-Messages - 0.0.2

    Hello! I have created a package called Automated-Messages. It's a simple package. Automated-Messages allows you to write lines to be broadcasted to your server. All you have to do is copy paste a line and edit the color code! Download: You can download the latest version here! Check out the Github here! TODO: *Nothing yet!
    3 Points
  21. Jan C.

    Masterlist Downtime January 7th, 9pm UTC

    Hello! The masterlist server will be offline today at 9pm UTC. The expected downtime is around 5 minutes. During that time, the server browser will be unreachable. A Note for Server Owners: Your Server Image (masterlist config.json "image") has to comply with the following image dimensions: 610x250px, max 200KB. Example image: You will not be able to announce your server with different image sizes anymore.
    3 Points
  22. Dennis S.

    In-Game Purchases/Ranks/Colors/Ecosystem/etc

    We do not tolerate selling ingame content for real money.
    3 Points
  23. Dennis S.

    Thank you!

    Wow, thank you very very very much! Messages like this are still keeping our motivation on a pretty high level! I really appreciate your post and hope, you'll love the stuff which is released soon!:)
    3 Points
  24. 3 Points
  25. First person view!
    3 Points
  26. Like others have said, automatic downloading of assets (map/vehicles/scripts) needed to participate in whatever server you are joining. Full sync of NPC world. VOIP (with mute power). I would also like to see; steam integrated server browser (so you can see where your steam friends are playing etc) customizable avatars
    3 Points
  27. Chocolate Milk

    Doesn't Launch At All

    I've got the multiplayer mod installed, the server too, Just Cause 3 installed, and I have JustCause3.exe. I launch the multiplayer mod and I have JustCause3.exe in the Just Cause 3 Multiplayer Mod folder, but when I try to launch it, no error comes but the loading screen just, well, exits. No errors, no problems, no "Not Responding", it simply gets almost half-way through the loading bar, closes itself, and nothing happens. I've tried restarting my computer. Steam is running in the background. I've already made sure I have all my Just Cause 3 files. How can I let it launch?
    2 Points
  28. Alexander G.

    JC3:MP Beta 0.9.6/0.9.7 is now available

    Hello everyone, development of the mod continues and we've been able to solve some more issues. We now have the third minor update to the client and server files ready for you. Please note that this is a hotfix release for the caching issue present in 0.9.5 which prevented some players to properly join servers. Updating is highly recommended! Here's a quick list of changes in version beta 0.9.6 Fixed a caching issue introduced in client 0.9.5 what would prevent players from connecting to a server when the existing cached client packages differ from the content on the server Changed some code to prevent possible dead locks Possible fix for server crashes introduced in 0.9.5 due to changes in event timing We were not able to reproduce this issue internally, so we can't say for sure that it's fixed Fixed an issue that caused linux crash dumps to not be uploaded to our server Update: We have released server 0.9.7 to fix a breaking issue with POIs. Dowload the updated client & server directly from our homepage: https://just-cause.mp/ FAQ: https://just-cause.mp/docs/general/information/FAQ Support: https://community.nanos.io/index.php?/forum/43-support/ Scripting documentation https://just-cause.mp/docs/
    2 Points
  29. Lord Farquaad

    [Client Package] Simple Keypress

    This is a simple package that uses CallEvent to notify other packages when the client presses a key. This way, you can do a lot of stuff on different keypresses without any mess in any package. An example of usage is included in the readme. To install, just drop the package into your packages directory. https://github.com/noobasaurus/jc3mp-keypress
    2 Points
  30. Tyrola

    [Server Package] FPSmeter.org Addon

    Hi! Maybe some of you are already know the FPSmeter.org, it's a tool which exists since many years now and has been created in 2009 for Counter Strike 1.6 by fragaholics. The tool can be used to measure the server performance also while playing on the server. I've overtaken the project since 2 years now because fragaholics has been shut down. I'm loving to work with servers, because of this I'm working since 2008 in the game server hosting industry. This year I've implemented together with DICE the Battlefield 4 support in the FPSmeter. And now I've added Just Cause 3 Multiplayer support to FPSmeter.org. I hope you will enjoy measuring server performance with and without players on your JC3 Multiplayer server. Download the Plugin on Github: https://github.com/BirknerAlex/FPSmeter-jc3mp Website: http://fpsmeter.org Regards, Tyrola
    2 Points
  31. Hey Folks! We want to hear from you what you expect from us and JC3MP (asset import, map editing, map editor etc.). Feel free to write anything down you can imagine (even if it's the stupiest or most craziest idea)
    2 Points
  32. Can you help me? After installing client 0.9.5 the multiplayer do not start at all. In task manager i can see "Just Cause 3 Multiplayer Windows x64 client" and "windows system problem raport" for about 10 sec and then it vanish. I tried running as admin, using SHIFT for re-selecting JustCause.exe, reinstalling, redownloading client but none of them worked.Steam is running. Edit: Same for 0.9.6
    2 Points
  33. There's a small but important error in your Windows Firewall configuration. You configured the firewall to let traffic to port 4200 via TCP through. However the mod uses UDP for communication. Other than that the video looks great and will hopefully help some people out.
    2 Points
  34. bengold10

    client crashes

    whenever I try to run client, it just crashes with no error. I have tried to delete cache and run as admin, but nothing works
    2 Points
  35. BirkeS

    My big list of game modes. *UPDATE 6*

    11) Battleships! Two teams of many players spawn on each of their teams' harbors or docks. Destroy enemy ships for points: For a special amount of points you can spawn into bomber planes (let's say 15 points) or kamikaze planes (for let's say 5-10 points.) Destroy enemy harbor or a specified amount of battleships to win. Note that being on land is not possible: Only possible areas are the specified docks and in ships/planes.
    2 Points
  36. just FYI, I updated the emulator again to feature all latest scripting api changes.
    2 Points
  37. Sebastian M.

    It's me

    Welcome! ;) I just want to point out that even though it's nice in the context and that I understand that you write a bit of dutch here, the only language allowed in the forums is english. Please keep to that rule everybody, thanks :)
    2 Points
  38. Sebastian M.

    [Server Package] FPSmeter.org Addon

    That's some great work there! Sure can be useful for many server owners optimising their setup.
    2 Points
  39. MarkusSR1984

    [Server Package] Easy Player White List

    This Package is an easy to use White List system for SMALL Whitelists https://github.com/JustLifeRPG/JCMP_PlayerWhiteList/tree/master/PlayerWhiteList
    2 Points
  40. Dev_34

    When will JC3:MP be on Steam?

    They keep saying "administrative stuff", which means they can't tell us. They're also stressing how it's out of their control. Someone should keep a counter on how many times this question has been asked.
    2 Points
  41. Bonus

    Will the server software be able to run on Linux?

    Just search for "linux" -.- https://community.nanos.io/index.php?/topic/335-server-load-and-platforms-runnning-nanos-multiplayer/&do=findComment&comment=1987
    2 Points
  42. Bonus

    Hardware needed to host a server

    They told me 2 GB RAM and 15 GB SSD were enough.
    2 Points
  43. Wulf15

    Thank you!

    Same here. I completely agree with my co-members. You guys are doing a great job on developing. So don't let yourself getting down by some rude comments. Take your time. Make it great. And then play the sh*t out of the mod together with us. XD To the whole team and your partners I wish you a very merry christmas and some pleasant days with your family and friends. :-)
    2 Points
  44. Bonus

    Thank you!

    word Working on a multiplayer-mod for like 2 years. Disappointed after so much "wasted" work for GTA 5 MP, but still started a new project and tried to create a new multiplayer mod for us to play. We waited for such a long time, but you guys worked while we were only waiting. You guys never had to apologize for the delay.
    2 Points
  45. 2 Points
  46. CatsWhale

    Registration / E-Mail confirmation issues

    Hello Sebastian And the team, I am putting this message here so maybe you see it. From Me I want to Wish you all the Merriest Christmases and Happiest new years, Stay safe over the holidays we all look forward to future projects and work on JC3 MP, you are all amazing people that I could only dream to be, Thankyou for making JC3 mp it made my year so "Look forward to it ". From Catswhale. :)
    2 Points
  47. Bonus

    Can I fit multiple players in one vehicle?

    Yes, with: https://gitlab.nanos.io/jc3mp-docs/scripting-api-docs/blob/21318056b9e342b4838b788b420655653384aac3/server/classes/Vehicle.md#vehiclesetoccupantnumber-seat-player-player
    2 Points
  48. Dennis S.

    DLC for the Multiplayer

    We won't give you DLC content for free. You can't play on servers which requires DLC content without having the required DLC.
    2 Points
  49. AnInnocentPenguin

    Just Cause 3 MP Trainer

    I don't even speak German and I knew what that meant. So proud of myself right now. Danke Mein Fuhrer
    2 Points
  50. For now there will be a sea of Ricos.
    2 Points