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  1. Today
  2. Yesterday
  3. myami

    Armstrong, Gameplay and Myami

    Awesome !!!!!!
  4. Dennis S.

    Armstrong, Gameplay and Myami

    fixed
  5. Faceles

    Armstrong, Gameplay and Myami

    neat
  6. Last week
  7. Kar

    Armstrong, Gameplay and Myami

    mp4 Links ded
  8. Malte S.

    Armstrong, Gameplay and Myami

    What’s poppin’, your favorite administrative issues are back yet again with another nanos world blog! Contrary to the announcement in our last blog, this spontaneous blog is about the current status of our prototype “Armstrong”, because we made a huge progress in our development. We also would like to introduce another team member: Quentin @myami Freire. Armstrong - current progress We are still heavily working on our landscape. At the moment we are focused on finding the best technique and textures for our landscape. We worked on procedural landscape materials as well as on composing our materials. As you might know Unreal Engine is quite complex when it comes to landscape materials. We want to find a way which enables us to blend materials in the best looking way. As a first step we have already worked on our World Creator model to get a first impression and we have already composed some textures and materials: Furthermore, we have already structured the map into some areas. The current naming follows a simple principle: The first letter mostly represents the description of the area (f.e. c = city, e = east, w = west, m = mountain). The name itself is only the naming of the NATO-alphabet corresponding to the first letter. If you have any ideas (f.e. names), don’t hesitate to write us! We are open for every suggestion! Quentin and nanos world’s Gameplay Now it is time to introduce you to another nanos world project member: Let us introduce you to Quentin aka. Myami! Quentin is 21 years old and from France. After passing his degree in cartography, he will start studying video game programming in Canada in the next fall - so if you are from Canada and have some tips, don’t hesitate to write him! Since our beta stage in JC3MP Quentin is an active participant of our beta and testing group. He developed great game modes for JC3MP and some months ago he joined our journey of nanos world. Quentin is primarily responsible for gameplay development. At the moment, we’re focusing on the actors gameplay or - in other words - players. We are going to create a detailed moving system. You will be able to climb in different ways, to jump over objects, to move in various ways and to interact with other players. The system will acknowledge ingame objects even if you created them yourself and shall be intuitively to use. Of course, you will be able to check and control these actions with our scripting system. You’ve already been able to see some pictures on our social media channels: Sadly, sometimes something goes wrong: https://i.gyazo.com/c547f5785131795a089ed2761e5738f4.mp4 But we were able to fix it: https://i.gyazo.com/2234a3c823f306a4c7bfbd37112f2a7a.mp4 https://i.gyazo.com/43f5c69a6fce8b6caa7ade5daeb3042b.mp4 As soon as we finish our first movement system, Justus - our lead dev for nanos world - will synchronize the actors and integrate more parts of the nanos::framework. Finally, our next blog will be not only about the city, but also about him: Justus. Stay tuned and don’t forget to visit our social media channels for the latest news!
  9. Earlier
  10. Lord Farquaad

    Gamemode Ideas

    Wow, I never knew you had a golf idea! I actually made a golf gamemode in JC2MP that was very similar to your idea! That's crazy. And it might come to JC3MP soon as well, so keep your eyes peeled.
  11. dab88

    Gamemode Ideas

    Ideas? I got a few.... https://www.jc-mp.com/forums/index.php/topic,1413.msg13059.html#msg13059 - all these ideas were thought up 5 years ago for JC2MP but I'm sure they could serve as a nucleus for something in JC3MP. I also posted some idea here: https://www.jc-mp.com/forums/index.php/topic,1481.0.html with the highlights being Golf and a Crazy Taxi gamemode.
  12. Dennis S.

    Progress on Armstrong

    Waddup, your administrative issues are back again with yet another nanos world related blog entry. WHOO! This blog is primarily about the progress we made on our default map “Armstrong”. We experimented with Armstrong and world creation. Finally, we became world creators. Secondly, we want to talk about our latest team member: Let’s begin! A new Kiwi for nanos May we introduce Kieran, aka. Protato aka. EonZenex ( @Legion_Zenex). Kieran is from New Zealand; Thus, he is our new nanos Kiwi, beside our moderator Jeff, better known as “Jeef”. He joined our team two weeks ago. He helped us a lot creating Armstrong with his magical terraforming skills. We welcome him to our team and are thankful for the progress, which wouldn’t be made without him. Progress on Armstrong - That’s one small step for mankind, one giant leap for us During the previous week we experimented a lot with Unreal Engine and the world creation, and we are happy to announce that we have finally created our first map. Eventually Christoph and Justus, but at first Eddy, worked a lot on the creation of our landscape. However, it was none other than our spot light team member Kieran, who created the world you can see in these pictures: Terraforming is fun, but also challenging. Just to remind you and anyone who doesn’t follow us on twitter yet: We started from scratch, with the picture our producer Malte drew during our nanos world team meeting on an iPad: With this picture we started with the creation of height maps. For those who don’t know what height maps are: You can think of them as terraforming blue prints. It was especially Eddy taking the first steps. Our first terraforming blue prints were used to explore the power of Unreal Engine and to set up the first work flow (for those who understand terraforming: we set up all necessary options in Unreal Engine, imported the height maps, worked on the landscape materials, and set everything up for sub-levels). Finally, we created all necessary git repositories for our team. Even though we were happy with the first results, we knew they were not good enough. To put it in other words: we needed more terraforming power. Therefore, we decided to use a piece of software called ‘world creator’, which is our terraforming software (https://www.world-creator.com). Then it was time for our spot light team member Kieran: he understands how to form worlds and how to use ‘world creator’. Inspired by real world locations from Hawaii and China it was he who created our final Armstrong map: Next steps The coming week, we will create some more details and finally we aim to import the final version in Unreal Engine. We also work on the material for our landscape, especially Eddy and Kieran work together on this task. Therefore, we are going to collect real world pictures as a basis for our decision, which textures we want to use for it. Nevertheless, we already tested some standard textures in world creator to get some first impressions how the map could look like. Of course, we don’t want to exclude you from the results of this first test: The next blog #5 is going to be about the cities, which will be located at the coast region, the small easter egg on the small island and about the cliff and mountain region. So, that’s it for now. Stay tuned and don’t miss the latest news, which you will find first of all on our social media channels!
  13. Heyho from your administrative issues and welcome back to another #helloworld blog! Today, we will again explain the idea behind nanos world, we will tell you about the current state of our prototype and introduce you to a new team member you might not know yet! How does nanos world differ from other sandbox games? After our announcement we received several questions regarding our idea: What is the difference between existing multiplayer modifications and nanos world? How does nanos world differ from other sandbox games? These are justified questions. Let's start with the answer to both of those questions: Existing multiplayer modifications and also other sandbox games are predominantly built upon an already existing game or an engine which was not meant to be a sandbox game. In nanos world we don’t build a modification upon a game, we build a game upon our multiplayer technology. It is much easier to script a game like a web page within a proven framework than building upon a new and adopted system. In our development we don’t have to reverse engineer any game functions, which were primarily developed with focus on single player, and we are not restricted by an engine or game we don’t know in detail. If we or also you want to extend the engine or enable functions, which are included in the engine, we can easily access these functions and make them useful in nanos world for you! If you are bound to a game, enabling and establishing new functions is often a complex issue. This is why we provide an easy way to realize your own game ideas. Scripting in Lua is easy to learn, there are many available tutorials and it is a proven scripting language for our purpose. Considering the fact that a lot of other multiplayer projects and games use Lua, there are many creative and talented scripters out there you can team up with. We aim to have a community where everyone feels at home and where scripters and players, independent of their knowledge, are welcome, can discuss with other people and improve their skills. Apart from Lua’s simplicity, we also decided to use it, because embedding Lua results in less overhead compared to JavaScript. To further improve the usability, we will additionally provide an integrated class system for our Lua implementation and more advanced development tools so you can work as comfortable as you’re used to with JavaScript. The discussions on our Discord the previous weeks, seemed to give the impression that we might integrate JavaScript as a second language in a future version as well. To clarify this: We are currently not planning on integrating JavaScript. The main reason is that the differences between Lua and JavaScript are not significant enough to justify the fragmentation of the scripting community into two parties and the additional maintenance costs. The Prototype We also received many questions about the current state of our prototype. As you might know our prototype is built upon nanos framework which contains all of our multiplayer power. Currently, we are linking the framework to Unreal Engine 4. The largest segment of the work on the package system is almost complete and we are now focusing on getting our network library ready for synchronizing basic movement of characters. Robert - the nanos newbie Finally, we want to introduce you to one of our new team members working on nanos world and related (still not announced) projects: Robert. Robert “MegaThorx” Bitschnau is 21 years old and works as an IT-technician most of his time. He does a lot of IT related stuff in his freetime aswell; next to his position at nanos and nanos world, he’s developing the german “eXo roleplay” gamemode for the GTA San Andreas modification “MTA”. He’s also currently building his very own 3D printer. Robert is one of our web developers and is responsible for the nanos world project and all nanos world related project and managing pages.
  14. Jeff

    JUST CAUSE 3 Stunt Montage - Sedulity

    Epic work dab88, really enjoy watching the work you put into your masterpieces
  15. Jeff

    Progress on Armstrong

  16. CharleyTank

    Progress on Armstrong

    blown away.
  17. Hi there, if you don't mind I'd just like to share a Just Cause 3 stunt montage video with you. Please watch in 1440p 60fps for the best experience:
  18. Spag33ti

    Survival Island

    Dayuum straight
  19. FiddleSticks

    JC3:MP - 1.1 Development Blog #13

    Might there be an ETA now? =)
  20. epies

    Survival Island

    An occasion worth celebrating! Congratulations! Thank you for letting me be a part of the testing process, it was great to see the server grow with all the hard work you've put into this! I can't wait, it's going to be so much fun!
  21. Lord Farquaad

    Survival Island

    A survival experience in Just Cause 3 Multiplayer. Loot, kill, survive! Going into Open Beta on May 25, 2018 Check out the announcement video here! And you can check out all our Survival Island update videos here! ------------------------------------------------------------------------------------------------------------------- Hey there! I'm Lord Farquaad, part of Paradigm. We're a community that strives to create cool and unique servers in various games. Previously, we created a survival in Just Cause 2 Multiplayer, and now we're bringing it to Just Cause 3 Multiplayer! We're focused on bringing players the most fun experience possible through an immersive survival gamemode, so come check us out! Here, we offer players more than just a gamemode - we offer them an experience that they can craft and shape to be anything they want! If they want to be a looter, killer, trader, or simple explorer, all are possible on Survival Island! Make sure to join our Discord and Steam Group for the latest updates and news!
  22. RT @KrangTNelson: when you’re a big boy with very serious politics https://t.co/DY85CAIiUk

  23. Lord Farquaad

    Submit your ideas and change the way JC3MP is developed

    Tethers are coming in the next update.
  24. Marcus Benedict Tan

    Submit your ideas and change the way JC3MP is developed

    I am new user to jc3mp, I love it... My 2 cents comment for improvement: 1) Easier option to create server... many games has a host server function.. I find it difficult to set up my own server (as other servers has higher ping).... I had to scour the internet and have to be a tech junkie to understand the process. to this date I have not successfully created my server 2) mulitple tethers to vehicles etc.. Although it is not in the game, if it ever is, please do not let it work on player to player...
  25. Joe West

    WorldMap - Teleport around the map!

    I like the mod! There is one feature I could useful though a 50 meter above terrain rather than the 4200. However I can understand why that would be difficult if there is no way to look at what the terrain height is under an x,y location.
  26. Bob Boby

    No loading when connecting

    did it work for you? i tried it and it's not working :(
  27. Eddy

    JC3MP dead?

    as far as i know the Team is working further on the Mod. I dont know when the next update will drop, just stay tuned ;). You can also ask in the Discord, there you get more and faster help :)
  28. Slayer116

    JC3MP dead?

    hadn't played the game in some time my friend gets the game and we decide to go on multiplayer unfortunately I couldn't get any menus to appear although I realized the last update was last year in December and wonder is this mod officially dead? is it still being worked on? the non colorable vehicles which wont be an easy thing to do since it wasn't put into the base game kinda made me upset about the mod/game also I wish I could fly a friend in a car that's inside a cargo plane and drop him out at times but it just exploded inside my plane. those two things drew me away as it got boring after a time it'd be nice to know if the mod is still alive any news about what happened or is happening would be nice
  29. RT @williamlegate: Remember when right-wing media spent 8 years attacking Obama's drone strikes? https://t.co/nHMQzy8q1u

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