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  4. nanos world - prototype, more ideas and a new team member

    I am very interested in Nanos world! cant wait to see what you guys got!
  5. chat2 - An advanced chat replacement

    thank you sooo much, this gave me a headache for the past 5 hours xD
  6. chat2 - An advanced chat replacement

    Sorry about that! I've updated a lot and fixed a bunch of freeroam related issues. Please redownload the package and follow the instructions again, and it should work!
  7. chat2 - An advanced chat replacement

    Awesoime package, but I got a problem, I renamed "chat2" to "chat", but for some reason tags aren't showing and the color of the player name wont show. It seems like it's not getting the playerdata from freeroam :/ any reason that could be?
  8. chat2 - An advanced chat replacement

    I loved that one already on your server. Great that it's now publically available.
  9. Earlier
  10. JC3:MP - 1.1 Development Blog #13

    No ETA yet.
  11. chat2 - An advanced chat replacement

    Hi everyone! Today I'm releasing my fully custom chat to the public. It functions nearly the same as the default chat, except it has some extra features and looks nice and clean as well. Here are a couple screenshots to showcase what this chat is capable of. (as seen on Just Cause - Roleplay) It's very easy to customize it to make it your own! Play around with it and let me know what you think! Download and more info here!
  12. Package Dev

    I am creating a just cause 3 server based around Microsoft Flight Simulator X, so their will be air traffic controllers and jobs. I was wondering if their are any package developers which could help out. I need about 5 packages created, e.g a package which makes vehicles auto spawn rather than using a spawnmenu, i need a job system so people become a job and then they are set a spawnpoint. There are more just didn't feel it necessary to list them all If anyone is willing to be a dev, either add me on steam(linked below) or comment on this thread. http://steamcommunity.com/profiles/76561198167178077
  13. JC3:MP - 1.1 Development Blog #13

    Any ETA on 1.1 yet, me and a friend would love to use the tethers when they are implemented.
  14. This week we added a lot of additional TRACE debug messages to enable us to track down bugs easier and more efficiently. We also added more debug code to track the performance for specific parts of our code, this way we have an easier way to see what needs improvement. We have also been working on updating CEF to the latest version based on Chrome Stable 64. Finally we worked on further improving our internal dump analyzing tools.
  15. RT @theyearofelan: The President has no idea what’s going on https://t.co/pd7jepmRwo

  16. How do I equip bombs or multiple tethers?

    I play on Tarry's PVP Server and his friendly free roam, in his PVP Server, in the weapon menu (m) at the bottom is the C4.
  17. Questions about checkpoints

    Haha, you say forums are a little slow- but you answered all of my questions in the time that it took me to get dinner and hit the gym. Thanks so much- for these answers and the ones you regularly post in the forums-- it's been a huge help.
  18. Questions about checkpoints

    If there's a feature you would like to see, you can submit a request for it here. Try changing type - otherwise not currently. There is another hash, but it apparently doesn't work. Not currently. Not currently. This will likely be available in the future. For now, you can use timers in CEF and use events to get a similar functionality. Checkpoint.type is the type of checkpoint - 0 for land based, 1 is wingsuit. That's a known issue. Also, these types of questions would be great for the Discord because you'll get much faster responses (forums are a little slow).
  19. Questions about checkpoints

    So, I'm building a racing module, and I'm working to incorporate an in-game race builder. I'm working with adding checkpoints, and it sure would be helpful if the appearance of the checkpoints could be altered. For example, when editing a race, the user can select an existing checkpoint to edit. It would be nice if the selected checkpoint could be differentiated by a color in the world view (e.g. change from red to green). I'm pretty sure that the answer is no, but is there currently any way to alter the color of a checkpoint? For example, in singleplayer, the wingsuit race checkpoints are white and red. Is this option not available in jcmp, or is there possibly an alternate model hash that I need to use? Since I haven't been able to change the color of the checkpoint, I've just been drawing a bigger checkpoint around the selected checkpoint to help distinguish it. Is there any way to animate a checkpoint? Ideally, I'd instantiate an timer in my checkpoint manager to tween the rotation property of the focused checkpoint, but it seems like using setInterval in the client main.js seems to throw a blank error. Is it possible to use timer functions within the client component? Is there a clear definition of what the 'type' property on a checkpoint actually does? I've only found the type with a value of 1 to place a visible checkpoint. And for the love of god, can anyone tell my why it seems like one out of every 10 checkpoints I place turns out as a semicircle instead of a full circle? Image and code below: ... placeCheckpoint = () => { if(this.mode === this.BUILD_MODE) { try{ var chk = new Checkpoint(1, this.CHECKPOINT_MODEL_HASH, jcmp.localPlayer.position, jcmp.localPlayer.rotation); chk.radius = 6; this.builder.addCheckpoint(chk); } catch(err){ jcmp.ui.CallEvent('gorakracer/ui/log', 'Error occurred:'+JSON.stringify(err)); } } } ... https://imgur.com/a/rKGrg Thanks. -Mad Mad
  20. JC3:MP - 1.1 Development Blog #12

    the show must go on!
  21. JC3:MP - 1.1 Development Blog #12

    Awesome stuff, great to hear you guys are making progress.
  22. Some Questions

  23. Some Questions

    I don't know what that is. If you want something to occur after a set amount of time, use setTimeout.
  24. Some Questions

    hello again, now i wanted to install the default chat package. i got the error function delayed.delay wasnt found. Any Ideas?
  25. A file failed during file transfer.

    Two different issues: Your issue is solved by deleting everything in %LocalAppdata%/Just Cause 3 Multiplayer and restarting your server. If that doesn't work, try again. It might take a few tries. This issue is being worked on for the next update. Your friend's issue is caused by you not forwarding all the ports. You need to forward 4200-4203 in order to allow people to join.
  26. Heyho folks, your administrative issues are back again with yet another Just Cause 3 Multiplayer 1.1 development blog! Current changes We have improved massively on the way logging is done. We now have much more control over what is logged, and we now write to a single log file instead of a separate one for each component. This way we can send the log with a crash dump. We will be changing our internal tools to utilize this change so during dump analysis we can easily spot the action that caused the crash. This will help us in the future with tracking down issues quicker, fixing the bugs that cause them and making internal testing more efficient. We want to improve further upon this, but these changes already improve upon our previous system immensely. This whole system is something that we could, and probably will, utilize for future projects as well. We are also still tracking down some CEF issues which for some people causes the mouse wheel to stop working in the latest beta build. The problem we are having with this is that none of our team members have succeeded in reproducing the issue locally, which makes it quite hard to figure out what is causing the issue. Finally, we worked on adding a couple of missing pieces in functionality that we missed during the re-implementation of the client, we estimate this will be finished sometime during the following week. This was the development blog for this week. See you guys again next week, stay fresh!
  27. A file failed during file transfer.

    I get 'A file failed during file transfer' error when I try joining my own server. I was joining using my public IP to see whether I port-forwarded right (open port checkers don't work for me) but it does the same when I use localhost. Client Server EDIT: Now it says "Acquiring file transfer information from" infinitely for my friend (I can join fine). I have my firewall disabled and port 4200 port forwarded
  28. SOLVED: Error logging in

    When I try logging in through steam to look at the packages it just says 'Whoops, looks like something went wrong.' I've tried different browsers but get the same error :/ EDIT: Nvm, just saw another topic with this issue
  29. Server crashes while many players are online

    Not that many I think, 4 hours ago (morning for Europe, so no one was online) the server missed a frame every 10min to one hour (the latter was more likely). Right now there are some people on it, 2 missed frames where 5 minutes apart, but no missed frames ~45 min before that (can’t see more of the console atm)
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