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  1. Yesterday
  2. How do i make a new server in **November 2017**

    This is some basic knowledge and there are plenty of videos out there. We definitely wont make such a video. Nitrado.net is for example a good hoster you could use.
  3. Last week
  4. How do i make a new server in **November 2017**

    including port forward
  5. How do i make a new server in **November 2017**

    Please make a video on the whole server setup process please
  6. How do i make a new server in **November 2017**

    please tell me the setup for a server using gameserver hosters?
  7. [ServerPackage]Command spawn POI

    This does not work on the current version of JC3MP. POIs are now clientside, and this code treats them as if they were serverside (which they used to be).
  8. JC3:MP - 1.1 Development Blog #6

    We're aiming for a 2017 release :)
  9. JC3:MP - 1.1 Development Blog #6

    Keep up the good work!!! Hopefully we shall see this implemented soon!
  10. [ServerPackage]Command spawn POI

    what exactly does this do? Does it make a new /tp location or make the location into the spawn when you first enter the server? Or something else?
  11. Servers Unavailable, Connction failed

    That's an old version of JC3MP. It's now available on Steam here.
  12. Doesn't seem to be working at all on my server, the packages is where it's supposed to be and all, but nothing happens. /bvs doesn't even work, it's as if the package isn't even there
  13. Heyho folks, your administrative issues are back again with yet another Just Cause 3 Multiplayer 1.1 development blog! Main topic: Tethering round #4 More on dual tethers today. Last week we told you we had the network code in place and were working on making it work better than it did, well, we did just that. As a matter of fact, dual tethers have now been completely implemented! We are now working on getting the pull mechanic implemented. So as you can see above, the pull mechanic sync needs some work. But rest assured, we are giving this a lot of attention! Changes, new features and fixes: Fixed several vehicle spawn related bugs (https://www.youtube.com/watch?v=fYJqZsCebC8&feature=youtu.be). There is still one outstanding bug in our new interp implementation, we added a workaround for now. This was holding some dual tether bug fixing back, but now we are able to go full force on that We worked on the disaster Fixed a performance issue when loading the server list for the first time in the UI Continued UI work. This includes first steps to getting the key binding working with mouse 3 and mouse 4 etc. We'll show the new UI design in the next development blog This was the development blog for this week. See you guys again next week, stay fresh!
  14. Servers Unavailable, Connction failed

    Every Time I launch the client and go to the server list, I get this error The Master Server is currently unavailable. Please forgive us. We will try to fix te problem And Whenever Trying a Quick Local Connect, i get the error Connection Attempt Failed I was on also connected to the internet. Thanks.
  15. Just cause 3 voice chat

    Voice chat won't ever be built in. However, server owns can create their own scripts that can allow for voice chat. Some users have already started to work on voice chat packages, as seen here.
  16. Just cause 3 voice chat

    When will we be able to talk to different players in jc3 mp as in GTA 5 . This will help players to interact and have fun together ,rather than killing each other as it happens in all servers I have been to.
  17. Earlier
  18. Cant do Qucik Local Connect

  19. JC3:MP - 1.1 Development Blog #5

    Hype is real....
  20. JC3:MP - 1.1 Development Blog #5

    I am sure you gonna like nanos world, so make some room for it ;) The release of it is far, far in the future anyway lol
  21. JC3:MP - 1.1 Development Blog #5

    Taking your time, to do it right. Bravo. Encore! Nanos World? I don't have room for any more MPs! I had to drop IV:MP just to be here. Unreal. Looks good though. My own Unity learning experience here: https://callofthrottle.itch.io/dakar-drifter What'd I learn? A lot. Especially that it seemed like a good idea. Turns out my time is better spent here.
  22. JC3:MP - 1.1 Development Blog #4

    You devs get to have all the fun! Very cool progress
  23. JC3:MP - 1.1 Development Blog #5

  24. JC3:MP - 1.1 Development Blog #5

    great job! hype
  25. Heyho folks, your administrative issues are back again with yet another Just Cause 3 Multiplayer 1.1 development blog! Main Topic: tethers, tethers and tethers! First off, we have working network code for our tethers now, it's not perfect though yet, the wire isn't in the correct position. Not to worry though, we know what is causing this and are already working on a fix which should actually be ready later today. Also, there are some issues with vehicles, where the wire attaches to the wrong part of the vehicle, we are working on trying this fixed. As for the physics involved in tethering, tether pull isn't working yet on remote machines and we are looking into this, we can make the pull visual but this doesn't have an effect on the physics. We have prepared a video for you showing the sync in its current state. In the video you can also see a problem when resizing the windows and this is caused by a mistake when cleaning up the graphics code, this has been resolved. Changes, new features and fixes: We worked on some UI improvements/changes (we will also make it work better on 4k displays) Fixing issues where the camera is affected by other players, work is ongoing here, but all the things you experienced in 1.0 should be fixed in 1.1 unless we missed something We are currently working on adding additional functions to our scripting API We worked on the disaster Fixing some debug asserts that triggered in some situations We made the decision to switch all of our infrastructure to a cloud provider this year, to ensure all our services remain available nanos world Btw we published the name of our upcoming game last week. If you're interested in that: - we're going to drop some proper information about it this month, so make sure you're following the game's social media channels: https://twitter.com/nanos_world https://www.instagram.com/nanosworld/ https://www.facebook.com/nanosworld/ This was the development blog for this week. See you guys again next sunday, 7pm UTC!
  26. How do i make a new server in **November 2017**

    Gameserver hosters do have such tools. We just deliver the server technology, mostly for people with extended server knowledge and of course commercial gameserver hosters. If you don‘t have any knowledge in setting up servers in general you should clearly consider learning it or use gameserver hosters which are meant for people without extended knowledge.
  27. How do i make a new server in **November 2017**

    There are countless tutorials on youtube that explain how to port forward.
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