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Forums

  1. General

    1. Information

      General information about projects, changes and the company.

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      posts
    2. Community News   (73 visits to this link)

      News related to the community and the team. 

    3. Introduction

      New in the community? Introduce yourself here!

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    4. Off Topic

      General topics about every kind of topic which is not related to nanos or the nanos projects/products. 

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  2. Just Cause 3 Multiplayer

    1. Development News

      News about future updates, new features and the current development progress of Just Cause 3 Multiplayer can be found here! 

      1375
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    2. Discussion

      General discussions about Just Cause 3 Multiplayer and the community. 

      851
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    3. Server Advertisment

      You own a Just Cause 3 Multiplayer server? This is the right place to advertise your server!

      31
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    4. Scripting Base

      Questions about scripting in Just Cause 3 Multiplayer? This is the right place to ask! 

      499
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    5. Support

      You have problems with Just Cause 3 Multiplayer? This is the right place to get support!

      1447
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  3. nanos world

    1. News   (84 visits to this link)

      General news and development blogs about the nanos world project

    2. Discussions

      General discussions about nanos world

      1
      post
  • Blog Entries

  • Topics

  • Posts

    • Gear mods (more tethers, rocket C4, etc) will be available soon, probably in the 1.1 update sometime. You can change the wingsuit boost amount and power by adjusting these values clientside: jcmp.localPlayer.wingsuit.boostDuration = 10000000; jcmp.localPlayer.wingsuit.boostPower = 5000;  
    • Hi, I would like to know if it's possible to add the grappling hook like in single player so you can attach two or more objects. (Is also possible to edit the grappling speed, range...?) How Can I boost the winsuite? and if it's possible to add the rocket C4, I've already added it to the spawn menu but it is the classic one.   Thanks in advace!
    • Heyho folks, your administrative issues are back again with yet another Just Cause 3 Multiplayer 1.1 development blog! Main topic: Investigate Reported Issues from 1.0.6 Beta We start today with a couple of reported issues from 1.0.6 beta.
      First up, there still was a critical issue in the handling implementation. We were able to fix this eventually, but it did take a bit longer than expected. 
      We added a ‘.enabled’ property to checkpoints which restores the behavior from 1.0.5 and before for the ‘.visible’ property. This means that a ‘.visible’ doesn’t disable a checkpoint it just renders it invisible. 
      We have also fixed a couple of issues relating to the internal message handling that arrived on the client for entities that hadn’t finished creating yet on the client.
      Some critical issues were fixed in the changed code for file transfers, we still see more errors coming in though and we are still investigating these issues. We are also currently working on a completely new implementation for all file transfer related code for 1.1.
      Lastly we fixed some bugs in the changed mouse implementation and are porting this over to 1.1. Changes, new features and fixes (1.1): We continued implementing small missing things for full feature parity with 1.0, except the new features already in there We're currently working on further performance improvements in render code CEF now renders into a shared handle. This still requires some investigation of other chromium internals and is not considered stable yet. As we always have to use pixel data, because of the multi layered nature and mouse events we changed quite a bit on how we are doing this. The GPU Readbacks are not triple buffered and happen in the background unrelated to other render code, this avoids possible Pipeline stalls. The actual render to the texture is double buffered to avoid pipeline stalls in the chromium implementation Several other CEF fixes are are submitted to upstream, but not yet merged, to fix issues with changed chromium implementation This was the development blog for this week. See you guys again next week, stay fresh!
    • Are you the guy from the Steam forums who already got support from @Lord Farquaad?
    • great package! going to use it on my server!
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